Comment by TypicalCats I must say - despite our obvious flaws and incredible reliance on simplistic game mechanics, cookie cutter specs for raiding, and of course - death without cooldowns, rogues are my favorite class to play. Sure, holy paladins, resto druids, and any variety of shaman can essentially whoop our asses but other than that. Oh and hunters and warriors. Other than that. Oh, and mages and Death Knights. We can basically kick any classes ass in the game. Marvel vs capcom 3 ps2 iso download. It's all about the cheap shot, whack whack, kidney shot, whack whack, finisher *pray they died or waste a precious cooldown*. Rogue is best PvP but good Pvp is too druid ferral. Ferral are ^&*!s:D. ![]() Rogue Elements back in action Rogue Element Components is back in action after some time away from the CNC machine. And to celebrate, Chris is rereleasing one of his most sought after and requested creations, the Styrene Bed Kit for the Tamiya Hilux. Stream The Rogue Element - Rogue Rock by RdbZ from desktop or your mobile device. First stealt, second blind, third ambush and continues with multirate and eviscerate:D. With multirate make 5 or 4 cp and use eviscerate and again:D Why would you Blind as an opener? It breaks stealth so you couldn't use Ambush or Cheap Shot. Save Blind for when you're about to get kited and need time to get back in melee range, granted, as Assassination it's usually going to get broken by Deadly Poison ticks, but the 1 or 2 seconds it'll buy you is often the difference between killing and getting killed. Also, if you're doing Mutilate it is best to use Envenom for both PvE and PvP. The idea of Assassination is that it focuses on nature damage (unmitigated by armor), not physical damage (which is mitigated by armor), and poisons and Envenom do nature damage. If you were using Eviscerate you would have a higher percentage of your damage as physical damage, so more of your damaging abilities are mitigated by armor. Plate armor is common in PvP, and that plate armor will make Envenom shine. ![]() Comment by Messuped I use a very useful combo in PvP. You need to be a sub rogue, plus have the talent and glyph that increases your max energy to 130 ( should be 120 but it seems there is a bug but works just fine ). So first you use Preparation on your target. Then you use CS( you all know what CS is ) and then Backstab/Shiv. If he uses his/her trinket/racial, pop KS right after. If not, just pop it when CS finishes. Now, you shouldn't have combo points, so spam Hemorrage on the target till you get 5. Then eviscerate. If target doesnt die, either he has stacked STA, which then requires other strategy, or your gear sucks. In that case, just Vanish and repeat or do Ambush and then go on like you want. Best against: Clothies, Hunters, other nooby rogues Poisons: Any you want on main-hand, crippling on off-hand ( in case you pop Shiv instead of Backstab, which i strongly advice for using less energy and having about almost same dmg ) EDIT: recently discouvered it works fine wit hall casters actually so this combo only doesnt work with plate-wearers because of their massive HP, tho that might change on cata since blizz is giving more hp to all except plate-wearers and they are improving abilities. Comment by holykills I am sick of people thinking rouges are unbeatable here is an easy way to beat a rouges in a level 10-19 BG warsong gulch with a prot pally. Pop Hand of Freedom then you Pop hammer of justice then Judgement of light(note when ever this cooldowns use again) then you use Divine Protection. That rouge has taken a good bit of damage by now and if done right you have took very little if any. Then use hand of freedom, Judgement of light, holy light, and Lay on hand if you have the chance. Use this correctly and that rouge is gonna lose. Enjoy =) (note: only works if you have these spells so lower levels will have a hard time also you and said rouge need to be same level and some rouge that have alot of BoA gear and know how to work a rouge well you may have a hard time and BTW I AM NOT SAYING ROUGES ARE BAD THEY ARE A VERY GOOD CLASS JUST NOT INVECIABLE). Comment by Hyperlynx Every class has that point where they seem 'OP' Death Knight: These guys seem OP when they switch from beating on you in melee to kiting you with Chains and disease damage when you pressure them Druid: They seem OP when they have the skill required to use all of the tools available to them, that's just being well played, not overpowered Paladin: Well rounded, few direct weaknesses but but no huge strengths. They seem OP when they bubble and heal to full.
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